While in other cases, turning a crank might swap out a room for a completely different environment. Sometimes, it’s as simple as hitting a lever so that a drawbridge shifts to a perpendicular angle letting Lloyd walk up to it and onto the ceiling. Throughout each chapter is a smattering of levers that shift the camera’s perspective or change the layout of a room. The trial and error puzzle-solving nature of games like Limbo and Inside are here, yet there are not quite as many brutal fail states. You can take your first steps around the world before jumping into the full game.It would be easy to undercut that mystery if the gameplay wasn't up to snuff, but thankfully Darq's mechanics are pretty clever. Still haven’t taken the step to try Samus’s new adventure? Nintendo publishes a surprise demonstration on the Nintendo Switch eShop.
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